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Angry Birds: Star Wars II

Work done for the Angry Birds: Star Wars II mobile game . I was the lead artist for the project during 2014.

In game background for Angry Birds: Star Wars II Rebels update.

In game background for Angry Birds: Star Wars II Rebels update.

Environments consist of several paralleling layers of individually drawn assets. This piggy tie fighter is one of them.

Environments consist of several paralleling layers of individually drawn assets. This piggy tie fighter is one of them.

In game background for Angry Birds: Star Wars II Rebels update.

In game background for Angry Birds: Star Wars II Rebels update.

In game background for Angry Birds: Star Wars II Revenge of the Pork update.

In game background for Angry Birds: Star Wars II Revenge of the Pork update.

In game background for Angry Birds: Star Wars II Revenge of the Pork update.

In game background for Angry Birds: Star Wars II Revenge of the Pork update.

Examples of static ground assets made for level designers to use in the Revenge of the Pork levels.

Examples of static ground assets made for level designers to use in the Revenge of the Pork levels.

Examples of UI graphics

Examples of UI graphics

Angry Birds Star Wars II - Rebels Gameplay Trailer

Angry Birds Star Wars II: Revenge of the Pork – Gameplay Trailer